
Ser Berus
GoonWaffe Goonswarm Federation
19
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Posted - 2015.03.04 03:03:42 -
[1] - Quote
Wow. Lotta words ITT.
I'm just going to say that I like, generally, the direction you're headed with this. That being said, as an actual "thing you want to implement" that this is fairly poorly thought out and shows that you're not taking proper advantage of the advice that the CSM has no doubt been trying to give you. I can see why Sion was so pissed off at you a couple months back.
To offer some constructive criticism in no particular order:
- The prime time thing really needs to be completely rethought. For details see, well, pretty much every other post in the entire thread, but I'll just say about it that one of the biggest appeals about eve's single-shard nature is that anyone, anywhere in the world can exert an impact on everyone else in the universe. That's something that makes eve truly unique, and balkanizing the eve universe by time zone in any way is a really, really bad plan.
- Something that needs to be emphasized is that this is really not going to work without some major rework of the sov indices at the same time. I know you said you're planning on iterating on that, but you need to pay more attention to it than you currently appear to be. As it stands, there are exactly two measurements for "using your space": Ratting, and Mining. This of course ignores the countless other ways that those of us who live in null use our space.
For military, you're ignoring things such as PVP, home defense fleets, erecting tower defenses, PVP, oh, and did I mention PVP? PVP kills should really have a much greater impact on the military index than ratting.
For industry, having the only measurement be mining is even more ludicrous, as it ignores things like manufacturing items in stations, manufacturing in towers, supercap construction, keeping towers fueled and online, shipping things, importing from hisec, exporting to hisec, running jump freighter services, buying and selling on the market, buying and selling on contracts or planetary interaction. You do any of those things? Sorry, you're not contributing. In the meantime, mining in nullsec is just about nonexistent, which I feel constrained to point out is something you've promised to fix in the past, and then proceeded to halfass. Please take a look at how many systems in nullsec actually have a high industry index, and reconsider how you're measuring "industrial activity".
If we have to maintain the industry index solely through mining, that sounds about as fun as being the recipient of an hour long ball-kicking session.
- The biggest thing pissing everyone off is how you've been putting the cart before the horse where nullsec changes are concerned. For several years we've been hearing promises about how the null changes are going to incentivize living in your own space, but the only incentives that appear to be left here are a 25% fuel bonus on towers (that will probably go away as soon as you iterate on POS), the ability to build progressively more useless supercaps, and the ability to have a spinning bee in the middle of the system.
Really, woop dee ******* doo.
You still haven't given any indications that you understand that sov needs to be valuable, both for the line member (so that they want to live there), and for the alliance (so that they can provide things like ship reimbursements and newbee handouts). To be clear, I'm not talking about some philosophical notion of "value" here; its all about the cold, hard isk. There is a reason that alliances are increasingly resorting to renting; there are very few ways left to actually make significant amounts of isk on an alliance level.
- The various sov upgrades need to be easier to handle. Making them physically smaller (JF / BR size) has been one suggestion; making them constructible locally would be another way to handle this. I'd really recommend talking to someone who actually does nullsec logistics on a regular basis (i.e., things like fueling towers, handling sov upgrades and the like). Please have one of the CFC members of the CSM put you in touch with someone in GSOL; I'm sure any of them would be happy to give you autistic levels of detail on how much moving alliance-level things around null currently sucks.
- Add to the above: there need to be more ways to upgrade sov, that actually make a difference to people living there (and that hurt more when someone tries to knock over the sand castle)
- Eliminating the current tons o' sov structures meta is good, but what about going a step further and wrapping the TCU into the IHub? There's no particular reason why you'd need a separate TCU other than for the fuel bonus and displaying a spinning bee to everyone, and both functions could be included in a revamped ihub.
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